Game Sliders

NHL 21 Modified Simulation Sliders. Can Be Used For Be A Pro | Updated December 26th 2020 #NHL21

Evgeni Malkin | Pittsburgh Penguins #NHL21

*DECEMBER 26th UPDATE:

I made some adjustments to some of the passing sliders, I also bumped up pass assist to 100. Slowing down the pass speed has been beneficial for having more neutral zone action, but in slowing down the passing the accuracy on the sticks takes a hit. I’ve been having similar pass percentage as the CPU in my match ups which is good. it’s usually lopsided. I’m still playing on 6 minute periods, but with the recent changes, I’m going to try a 20 minute challenge. There has been real balance with the new adjustments. Shots have also been good, more realistic numbers and the CPU is actually dumping and chasing a lot more. If you have the wrong defensive set, the CPU will take advantage and press more so you have to adjust accordingly. Gameplay update dropping soon.

PURPOSE:

  • Trying to mimic real pace of the NHL
  • Slowing down overall game speed allows for better RPM skating and usage of space
  • Wider turns, realistic CPU skating
  • Allows user/CPU to be more disciplined on defense, better position defense in general for both
  • Passing more challenging, less shots making the net due to better positioning
  • Strategy based game play for user vs CPU game play
  • More blocked and deflected shots
  • No CPU advantage “Ice Tilt” as most call it. The CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense and play more disciplined defense to clear the puck
  • To shorten the amount of shots taken/landing (no more than 40) for longer periods (8-10 minute periods)
Youtube.com/ThaLiveKing

PRO | 8-10 MIN | SIMULATION PRESET

DECEMBER 28th GAMEPLAY UPDATE | YOUTUBE/THALIVEKING
NOVEMBER 2020 GAMEPLAY | BUMP SLAPSHOT SLIDERS A LITTLE BIT
GAME PLAY WITH THESE SLIDERS | SUBSCRIBE TO MY CHANNEL
Without Pass Assist – October 20th

Sliders are the same for both CPU and USER unless stated otherwise. No handicap allowed with my sliders unless it feels unbalanced.

I AM USING THESE FOR BE A PRO AS WELL, AND THE GAME FEELS GREAT

GENERAL

Game play Version: Launch Version

Game Style – CUSTOM

Attribute Effects: 5/10 (3/10)

Broken Stick Frequency: 33

Game Speed: 3/6

Fatigue Effect: 70

Fatigue Recovery: 33

Injury Occurrence: 50

SKATING

Back Skating: 44

Hustle Type: Authentic

Puck Carrier Agility: 57

Puck Carrier Skating: 56

Player Acceleration: 41

Skating Speed: 42

Skating Agility: 82

SHOOTING 

One Timer Accuracy: 50

Shot Accuracy: 45

Shot Power: 41

Slap Shot Accuracy: 40

Slap Shot Power: 45

PASSING (PASSING ACCURACY UPDATED DEC 2020)

Manual Passing: ON

Pass Assist: 100* (With Pass Speed Slower Bump Assist Up)

Pass Speed: MIN: 25 – MAX: 30

Saucer Pass Speed: 41 (35)

Pass Accuracy: 50 (USER 55 DUE TO MANUAL PASSING)

Pass Interceptions: 50

Pass Reception Ease: 0

Reception Reaction Time: 70

Puck Control Rating Effect: 50

Puck Speed Reception Effect: 50

Pickup Type Effect: 70

Bouncing Puck Receptions: 33

PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 0

Puck Control: 20

Deking Impact: 9

Spin Deke Impact: 50

Skating Impact: 39

GOALIES

Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: 50

Goalie Save Reaction Time: 55

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60

CHECKING

Board Effect Non-Puck Carrier: 100

Board Effect Puck Carrier: 100

Hitting Assistance: 10

Stumble Threshold: 70

Fall & Stumble Fall Ease: 30

Aggression: 50

Hitting Power: 50

Size Effect: 30

Speed Effect: 43 (63)

Checking/Balance Rating Effect: 83

Preparedness Effect: 51

Incidental Contact Effect: 20

Poke Checking Accuracy: 30

Poke Checking Power: 20

Stick Lift Effectiveness: 50

PENALTIES

CPU Penalties: 40

CPU Teammate Penalties: 0

Tripping: 40

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 83

AI

AI Learning: 6/6

CPU Difficulty Adjustments: 3/6 (SCALE UP IF YOU WANT)

CPU Faceoff Difficulty: 50

CPU Strategy Adjustment: 6/6

USER Strategy Adjustment: 0/6

BAP Strategy Adjustment: 3/6

6 minute periods
6 minute periods

2 replies »