Game Sliders

NHL 18: Realism Sliders (March 2018)

EA SPORTS™ NHL® 18 (17)

These sliders are modified from the FULL SIM presets.

Purpose:

  • Trying to mimic real pace of the NHL, not the “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user vs CPU game play
  • More blocked and deflected shots
  • No CPU advantage “Ice Tilt” as most call it. The CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the amount of shots taken/landing (around 30) for longer periods (8-10 minute periods)

Also, if you don’t like the speed of the game, do not touch the overall game speed, adjust the skating speed and acceleration only.

Sliders are the same for both CPU and USER unless stated otherwise. No handicap allowed with my sliders unless it seems unbalanced.

There might not be a lot of penalties with these sliders, if you want more, just turn the aggression slider up more. I turned it down so the CPU will play more position defense, unless you’re playing a team like Boston where they’re more aggressive at the blue line. 

ALSO, the majority of changes are with the checking and puck control sliders. Since the last patch, the skating has been a lot better where I don’t think it needs any tweaks. 

                                  GENERAL

Game play Version: Latest

Game Style – CUSTOM

Attribute Effects: 5

Broken Stick Frequency: 33

Game Speed: 1/6

Fatigue Effect: 75

Fatigue Recovery: 35

Injury Occurrence: 50

                                 SKATING

Back Skating: 49

Hustle Type: Authentic

Puck Carrier Agility: 50

Puck Carrier Skating: 50

Player Acceleration: 50

Skating Speed: 50

Skating Agility: 50

                                 SHOOTING 

One Timer Accuracy: 49

Shot Accuracy: 45

Shot Power: 50

Slap Shot Accuracy: 40

Slap Shot Power: 50

                                 PASSING

Manual Passing: On

Pass Assist: 30

Pass Speed: MIN: 35 – MAX: 65

Saucer Pass Speed: 50

Pass Accuracy: 45

Pass Interceptions: 80

Pass Reception Ease: 33

Reception Reaction Time: 42

Puck Control Rating Effect: 50

Puck Speed Reception Effect: 71

Pickup Type Effect: 70

Bouncing Puck Receptions: 23

                                PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity:5

Puck Control: 20

Deking Impact: 42

Spin Deke Impact: 41

Skating Impact: 42

                                 GOALIES

Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: 50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60

                                  CHECKING

Board Effect Non-Puck Carrier: 50

Board Effect Puck Carrier: 50

Hitting Assistance: 10

Stumble Threshold: 50

Aggression: 42

Hitting Power: 50

Size Effect: 55

Speed Effect: 36

Checking/Balance Rating Effect: 83

Preparedness Effect: 51

Incidental Contact Effect: 20

Poke Checking Range: 10

Poke Checking Accuracy: 22

Poke Checking Power: 50

Stick Lift Effectiveness: 50

                                  PENALTIES

CPU Penalties: 60

CPU Teammate Penalties: 55

Tripping: 40

Slashing: 50

Elbowing: 25

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 84

AI Sliders, I’ll leave those up to the user. I normally play on PRO and turn up the CPU difficulty adjustment to 1/6, but it’s subjective.

 

Hit me up on twitter, let me know what you think (ThaLiveKing)

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